Making software frightful.
We scare up icons, user interfaces and apps for creatures of all shapes and sizes, no matter where they may lurk.
Learn how we can reanimate your next project.
Get in touch (if you dare)
You may already be familiar with our work and not even know it.
Our talented team had its humble beginnings almost twenty years ago designing freeware icons and software that made our working lives better. Today we put those skills to work crafting great apps, icons and user interface designs.
Dave attended the Art Institute of Ft. Lauderdale, and worked as an illustrator, graphic designer and art director for 16 years before joining The Iconfactory team in 1998.
A senior developer, Dustin is often the first technical contact a client will have with the Iconfactory. He helps create a plan and coordinate with the development team to meet client needs.
Dylan brings extensive experience to bear in helping bridge mobile and desktop apps to server technologies. He also posts cat pictures to our Slack channels.
As Director of Business Development, Cheryl works with prospects and clients to determine how a great app can help them achieve their business goals.
Kate England is a highly experienced illustrator and graphic designer, renowned for a positive, creative outlook and a solid understanding of commercial design.
A veteran developer who enjoys making delightful user experiences, Troy has done so at Apple, for Lightroom at Adobe, in his indie apps, and now for the Iconfactory and clients.
In November of 2007 Sean wrote 30 iPhone applications in 30 days. His first project at the Iconfactory was as lead developer on Ramp Champ and he's worked on every iOS project since then.
Ged is one of the three founding members of the Iconfactory. His focus includes strategic business planning, company marketing, art direction and icon/user interface design.
Way back in 1996 Corey acquired the AOL screen name "icnfactory". A hobby turned into a business and today he is still drawing icons and designing UI for clients.
Ryan has experience in both quality assurance and design. He uses his knowledge of interaction design to improve the quality of the apps he tests, and uses his deep understanding of quality to influence his art and design. His goal in his work is to create a sense of balance of both form and function.
Anthony began designing icons for fun in 1998. Things soon spiraled out of control, leading to a job at the Iconfactory in 2003 where he draws icons, designs interfaces, and helps code the Iconfactory's various websites.
A senior developer with an unexpected background in molecular biology, Andy is driven to deliver elegant solutions to complex problems. At Adobe, he was a key contributor to Lightroom and mobile photography.
Talos co-founded The Iconfactory and has 19 years of experience in icon and interface design. He holds a BA in Graphic Design and an MFA in Electronic Media Design from R.I.T.
As Production Manager & Artist, Mindy's duties include overseeing the final stages of icon development, as well as software product testing and the creation of desktop wallpapers.
Travis holds an Associate's Degree in Commercial Graphics from Randolph Community College. As Senior Project Manager at The Iconfactory, his job is to work with clients and staff to keep projects on track and on budget.
We also have a few award-winning apps of our own:
Need help with one of our apps? Get support.
We make award-winning apps, stunning icons, and beautiful user experiences for mobile, web and desktop. Discover how Iconfactory can make your app great.
Get in touch
General contact: email@example.com
Phone: (336) 299-5251
7204 West Friendly Ave.
Building Two, Unit F
Greensboro, NC 27410
Orvar Odds Vag 10
Stockholm 112 54